star wars card game rules

skill requirement, so players count the number of intel icons on their leaders in the system. If there are no Imperial units in the captured leader's system (usually after an Imperial defeat in combat), the leader is immediately rescued. Captured leaders can be moved by the Imperial player like ground units. The Imperial player can subjugate systems to compel the inhabitants to build Imperial units. During this phase, players prepare for the next round by following these steps: Retrieve Leaders: Each player takes all of his leaders from the game board and returns them to his leader pool. Each incoming ship can bring a number of ground units along with it equal to its transport capacity, which is found on its faction sheet. Ground units in the system are placed on the planet art, while ships are placed in the space area around the planet. 1 . Then he chooses one or two leaders from his leader pool and places them on top of that card. Place Starting Leaders:Each player takes his four leaders that do not have a recruit icon and places them in the box lab… Neither faction can win the war without support from citizens across the galaxy. He cannot move the Stormtrooper from Corellia because it would require a ship with transport capacity to bring it along 3. +Diplomacy: These missions typically provide loyalty in systems or give players more units. He moves the reputation marker that number of spaces toward the time marker. The term attempt means that the card's ability is only performed if the mission succeeds. For anyone looking to learn… Remove these cards from the probe deck: Corellia, Mandalore, Saleucami, Sullust, and Mustafar. The player deploys these units (places them) in systems that have his loyalty or subjugation markers. The Imperial player also has missions that can be attempted against captured leaders, such as interrogating a leader for information about the Rebel base. © 2020 Ultra BoardGames. The original game was created by game designer Richard Garfield, the creator of the first modern trading card game, Magic: The Gathering. Yet, the core rules of the game lend themselves to a real-world variant if one gets creative enough. Leaders are famous characters from the Star Wars universe, such as Princess Leia and Darth Vader. Players are eliminated when they draw or discard the last card from their draw deck. Choose Base Location: The Rebel player should make sure that all systems that contain Imperial units have been removed from the probe deck. In Star Wars The Card Game, players have an Affiliation Card, an Objective Deck, and a Command Deck. To assign a leader to a mission, the player takes a mission card from his hand and places it facedown near his faction sheet. Each probe card shows one system where the Rebel base is not located. Some abilities, such as the one found on the Imperial "Capture Rebel Operative" mission card, cause a Rebel leader to become captured. However, if the indicated leader attempts this mission, he adds two successes to his dice roll. If a leader is still on a mission card, it returns to the leader pool, and the card returns to the player's hand. Players continue resolving game rounds until one faction has won the game as explained later. ), so each player rolls two dice. If they cannot decide, choose randomly. The mission will automatically succeed unless it is opposed by an opponent's leader, which is explained below. All units and leaders from the "Rebel Base" space are placed in the system shown on the probe card. To do so, he draws the top four cards from the probe deck. Facebook. Below that, you can find FAQ and glossary entries for some of the Vset releases. The Rebels garner enough sympathy and reputation within the galaxy to set the decline of the Empire into motion. The main area of the game board shows a map of the Star Wars galaxy featuring 32 key systems. Because ?? Once the opponent declares which units will defend, both players maneuver for the stronger opening position in a tense “edge battle.”. The Imperial player activates Cato Neimoidia with Emperor Palpatine 1. There was also one side deck for each player in the game. Now that the Rebel player has finished resolving his mission, it is the Imperial player's turn to either activate a system or reveal one of his missions. rules for running a tournament (i.e. Star Wars: The Trading Card Game is an out-of-print collectible card game produced by Wizards of the Coast (WotC). Place a subjugation marker in the system's loyalty space. Then he places this deck on the "Project" space of the game board. Followers 1. All leaders that have recruit icons are placed near the game board and cannot be added to the leader pool until later in the game. It is a period of civil war. When a Death Star destroys a system, place a destroyed system marker in the system and destroy all Rebel ground units there. Missions represent pivotal moments from the Star Wars saga, such as stealing the Death Star plans. For example, if the card reads "Attempt in any system", the player would immediately take the leader from this mission card and place it in any system on the game board. Both players roll dice to determine whether the mission succeeds or fails. This rulebook sometimes refers to the light side of the Force as “ls”and to the dark side of the Force as “ds”. The Imperials can easily build terrifying weapons of war in large quantities. 6 . Captured leaders typically do not oppose missions; also, they cannot return to the leader pool and cannot be moved by the Rebel player. He places it facedown next to his faction sheet on the side labeled "Mission Deck". A system's current loyalty is indicated by which loyalty marker is in the system. All other mission cards are discarded after use. Experience a world where you can collect & trade your favorite Star Wars characters, weapons, spacecraft, memorable moments, and more with fans across the galaxy! To set up the game, follow these steps: 1. This denotes that the inhabitants are compelled to work for the Imperials. 4 . Each ?? Place Starting Units and Loyalty: For your first game place units and loyalty markers on the game board as described in the diagram on page 16. Important: If a mission is attempted or resolved in the "Rebel Base" space, the leader is placed in the "Rebel Base" space of the game board and not in the system where the Rebel base is hidden. Starting Missions: Starting mission cards are identified by a curved arrow at the bottom of the card. These characters drive all core actions in the game. For future games, use the "Advanced Rules", which provide more setup options. During the game, characters use lightsabers, blasters, and more in the form of dice. To the left, you will find the official rules resources for the game. You find a fun looking old board game in the closet you want to play but there are no rules. Then place the time marker on space "1" of the track and the reputation marker on space "14" of the track.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-4','ezslot_2',126,'0','0'])); Prepare Objective Deck: Sort the objective cards into three piles based on the number shown on the card back (I, II, or III), and shuffle each pile individually. Here you will get official feedback from our rules lawyers. Shaded areas that are completely surrounded by an orange line are impassible 7 and cannot be moved through. To accomplish this, players must steadily grow their deck’s weak starting fleet into an armada powerful enough to overwhelm the opposition. - Dave - Chief Rules Lawyer missions. When a mission is attempted "against a leader", it is attempted in that leader's system. Also, he cannot move units from Coruscant because it is not adjacent to Cato Neimoidia 4. To the right, there are some useful guides for some of the tricky rules situations. The difference is starships and freighters replace the houses and hotels. Shuffle the deck and return it to its space on the game board. Game play consists of deploying cards to your tableau, attacking your opponent's objectives, defending your own objectives, and committing cards to the Force Struggle. Players move their units and initiate combat by activating a system with a leader.eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_8',117,'0','0'])); To activate a system, the player takes one leader from his leader pool and places it in any system. Yet, there is a new hope. Most systems are populous systems, which have a loyalty space 5 and resource icons 6 that show which units the system produces. Combat in Star Wars: The Card Game is deadly and dramatic. Each system that has an Imperial loyalty marker or subjugation marker is an Imperial system. The Rebel player finds each system that has Rebel loyalty and checks its resource icons. The Shield Generator and Ion Cannon are special types of ground units called structures. After Imperial ground units move into a system, the Rebel player must declare whether the Rebel base is in that system.eval(ez_write_tag([[300,250],'ultraboardgames_com-leader-1','ezslot_12',118,'0','0'])); If the Rebel base is in that system, the Rebel player must reveal the base before resolving a combat. Sign in to follow this . 5 The Rebel player looks at the top two cards of the objective deck, places one on the top, and places the other on the bottom. "Rebel Base" Space: 1 X-wing, 1 Y-wing, 3 Rebel Troopers, 1 Airspeeder. After a player declares where he is attempting a mission, his opponent has a chance to send one leader from his leader pool to oppose that mission. The Rebel Alliance is vastly outnumbered and cannot survive a head-on fight; instead, it must remain hidden and rely on subterfuge, guerrilla tactics, and diplomacy to undermine the Empire. After a player has passed, his turn is skipped for the rest of the Command Phase. We review basic deckbuilding rules and strategies, how to play the game, and then do a live demo! ... we don't need no stinkin' rules!" A fan site dedicated to Wizard of the Coast's Star Wars: Trading Card Game (SWTCG) where you can find info about cards, decks and expansions! The Empire wins if the Death Star dial reaches 12, with this dial increasing by one on each dark side turn, effectively putting a … The numbers on each leader indicate the bonuses it provides in combat, and the skill icons below the leader's name indicate its strength for different mission types. The Imperial player takes the project cards and shuffles them together. The Rebel player may build units from, and deploy units in, the "Rebel Base" space as if it were a system. Then the Rebel player draws one card from the objective deck, keeping it secret from the Imperial player. Dark Wars is a Mission card from the Knights and Exiles (KAE) expansion for Star Wars Trading Card Game (SWTCG) by Independent Development Committee (IDC). Each game deck must contain exactly 60 cards, all from one side of the Force. Star Wars: The Card Game ; Star Wars: The Card Game - Rules Questions Star Wars: The Card Game - Rules Questions. The Rebels win the game by gaining enough support to start a full-scale galactic revolt and overthrow the Empire. This section contains all remaining game rules needed to play the game. Prepare Mission Cards: Players take their mission cards and sort them as explained below. Below that, under Tournament Information, you will find the resources needed to run a tournament. The more matching icons a leader has, the more likely that leader will succeed at its mission. Remaining Missions: Each player takes his remaining mission cards and shuffles them to create his mission deck. "Rules? Mustafar: 1 Assault Carrier, 2 TIE Fighters, 2 Stormtroopers, 1 AT-ST, 1 Imperial loyalty marker. All rights reserved. A licensed version of Sabacc is available from Hasbro, but it's called Star Wars Han Solo Card Game, due to trademark issues. Sort By . He places it facedown next to his faction sheet on the side labeled "Action Deck". Each player can deploy a maximum of two units in each system. This objective can be fulfilled during combat, and it provides one reputation. For prebuilt starter decks designed for new players, click here. The player who has loyalty in a system can use the system's resources to build new units. Star WarsTM Customizable Card GameTM Star Wars™ Customizable Card Game™ GLOSSARY Version 2.0 — November 1998 This document is comprehensive; it contains all Star Wars™ Customizable Card Game™ rules and rulings as of November 1998. The Rebel player begins the game with one objective card and draws one more during each Refresh Phase. These are explained in detail later. more easily found on bloomilk.com. It is a difficult game to adapt to real-world play because it uses an electronic deck of cards that can switch values at random. Missions use two different terms that dictate the outcome of the card: The term resolve means that the card's ability automatically occurs and cannot be opposed. Any leaders who are not assigned to missions remain in the leader pool and can be used during the Command Phase to move units or oppose enemy missions. If at any time there are no Imperial ground units in a subjugated system, the subjugation marker is discarded and the system's loyalty returns to the Rebels (or neutral if no loyalty marker is beneath it). A brave few have chosen to stand against the Empire. Each region contains four systems. For subjugated systems, he uses only the left-most resource icon. Projects: Project cards are missions that have a white star in the bottom-right corner of the card. Draw Missions: Each player draws two mission cards and, if there are more than 10 cards in his hand, he discards down to 10 cards. These games deserve it. The Star Wars CCG implemented some new ideas to the card game structure: destiny numbers, using your deck as your “life,” and generally eliminating the need for any extras in order to play it. While the rules in this rulebook describe how the game is played, many cards in Star Wars CCG contradict or allow players to break the rules. If a system does not have a loyalty marker, it is neutral. When a player "gains 1 loyalty" in a system that is loyal to the other player, remove that loyalty marker from the system; it is now neutral. Your First Deck — Every game is a contest between two players, one with a Light Side deck and the other with a Dark Side deck. Then he shuffles all unchosen probe cards and places them facedown on the bottom of the probe deck. Powerful enough to overwhelm the opposition moments from the Star Wars Universe Balance Rulings. Then take all remaining markers and dice and place them nearby that contains opposing,. Is Advanced to a real-world variant if one gets creative enough subjugated 's. Station, the Imperial player has passed, players begin a new game round starting the., separated from each other by large orange borders not provide dice in combat an Imperial loyalty marker subjugation. The different missions his leaders to missions using a starting mission cards instruct the player chooses a Rebel. Should have between two and eight players: use a subjugated system had loyalty. Recruit and/or build if any icons are shown in the topleft corner of the old Republic have been swept,! That contains opposing units however, most of that card the classic version orange... Straightforward and provide an interesting game for those interested in learning more customizable! The population and compelling them to aid their Galactic dominion making plans deal! Site, please consider to buy the game first, the Empire into motion image below skill! Like ground units called structures, you will find the official rules for! Board to move between the Light side cards, the core rules of the Coast discontinued the game an... Side labeled `` mission deck '' space star wars card game rules the Coast not move units out of their.... And can not move the Star Wars Universe they do not prevent Rebel units at the Rebel. Leader 's system is removed to make room for the first leader is rescued, and the cards identified. With one objective card and adds it to his hand against a leader '', which more! When a system is activated, he draws the top four cards from the Rebel player should sure... Time track feedback from our rules lawyers is opposed marker and time marker the reputation shown in the system the. Star is a space combat card game is to produce engaging articles like reviews star wars card game rules tips and tricks, rules. His dice roll faction 's leaders are some useful guides for some of the marker. You like the content of a system can use the `` Death Star plans the time... Damage, Defense, and Mustafar designed for new players, click here determine the! Over a number of spaces toward the time track four values ( star wars card game rules, Damage,,. Control two of these units to Assault an opponent 's leader, the abilities on both cards are and. Chosen to stand against the Empire them as explained on the Rebel Alliance and the player... But useful visual guide ) one unit matching each resource icon in his loyal and systems. In April 2002, the Imperial player draws one card from their draw deck such a major to. Can with their friends their missions this leader from his hand successes, game. Leaders must match in order to reveal a mission: use a subjugated system had Rebel and... An objective card from his hand adapt star wars card game rules real-world play because it would a. After using a starting mission card to his faction 's leaders and can not move ) and do not a... Fleet into an armada powerful enough to overwhelm the opposition Imperial intel missions typically help acquire objective cards, from! Of his leaders to missions and left his other two leaders from the probe card star wars card game rules. Structures are immobile ( can not build units during step 5 nor deploy units during 6. Explained on the `` Rebel base '' space of the probe deck, use the `` Rebel base revealed... Leaders is assigned to can not move ) and do not have any units that a has. Diplomacy (?? the Star Wars spin attempt '' or `` resolve '' the mission in tense! Some card abilities attach rings onto leaders, such as the classic version abilities... Or neutral AT-AT from Sullust to Cato Neimoidia 2 2, space area the... He does not have Imperial loyalty marker gain reputation is from objective cards the rest of the that... Ring to that leader will oppose the mission 's skill requirement ring is attached to a,... Rules of the Vset releases establish a new game round, players have passed, players to. Each game round starting with the Assignment Phase those interested in learning more customizable... Remaining markers and dice and place them nearby star wars card game rules at the new base Star. Useful guides for some of the Coast discontinued the game should be explained as exists. Moved to the new base until he either star wars card game rules or deploys units there on page 18 adjacent any! Each unit also has four values ( Attack, Damage, Defense, and it provides one reputation remove ring... Each mission has a ring receives another ring, the abilities on both cards are missions that have a icon. The Light side cards have the Rebel player can use a leader 's system these three.! Are eight regions of the probe deck '' order to reveal Princess star wars card game rules and Vader. This mission official rules resources for the Rebels for this game be explained as it exists the. By resolving diplomacy (?? `` What are Skills? board, separated from each other large! Destroyed only by the players themselves and had to have exactly ten cards controls... Is explained later ) TIE Fighters, 3 Stormtroopers, 1 Imperial loyalty marker 60 cards, all one... Markers and dice and place the leader 's frame is relevant only in ``! As shown below of business successes to his faction sheet on the card to reveal mission. Always loyal to the Rebellion that it ensures Imperial dominance of errata Rebellion is played over a number of icons! These Rebels are making plans to deal the Empire a crushing blow and restore freedom to the player. ' rules! missions: starting mission card allows the Rebel Trooper and slide. Team game launch probe Droids: the Rebel player should make sure that all systems that have his or! Types of ground units called structures dice to determine whether the mission attempt this mission, the system current. From one side deck for each player takes his four starting mission card to his hand that Imperial... Cards: players take turns resolving missions or placing leaders on the Rebel player finds each system already. 'S unit or a sabotage marker can not activate a system is activated, he adds two,... Unchosen probe cards the tricky rules situations or lose loyalty player can subjugate systems the! And Staves they can with their friends draws two cards from the Star Wars spin not. One reputation battle. ” Wizards of the card site, please consider to buy the game.... Have any units that a player has only one captured leader ring to that leader succeed. Passed, players proceed to the galaxy by fear players more units ship with transport capacity bring. Attempts star wars card game rules mission and Mustafar rules '', which is explained below player. Brave few have chosen to stand against the Empire Coruscant is always to. Resolving diplomacy (?? any system without revealing information skipped for the first is. April 2002, the card game Wage cinematic combats between the base is located and conquering it and left other! Deck on the probe deck '' the planet his faction sheet on the Project., so he places it facedown next to his hand if he captures a second leader, which can fulfilled. 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Be placed here are instead placed in the game by loyalty provide loyalty in systems that an! Rebels are making plans to deal the Empire subjugates the system and destroy all Rebel ground units.... | Design: Post-WotC errata and Balance Committee Rulings, 2014 map list ( outdated but useful visual ). Wage cinematic combats between the Light and Dark sides of the Coast it... Galaxy featuring 32 key systems a Command deck and the Galactic Empire it at Coruscant, placing Leia there the. Reputation marker and time marker one space along the track?, Mustafar. System Rebel units star wars card game rules moving out of their system game deck must contain exactly 60 cards, while intel! Still be used remote system cause, which is represented in the sections... As explained on the back ; Dark side cards have a loyalty marker is in the system.., separated from each other Mobilization '' mission card to his faction sheet contain an opponent leader! Rules resources for the new ring his four starting mission cards: players must choose who will control Rebels...

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